Using the internet to communicate, educate, and collaborate to ultimately empower people to help themselves and those close to them.


For the first time ever in the known history of the human race are we at a point where we have the means to solve every problem on the planet. Balancing the differences and breaking the barriers of segregation can be achieved through the creation of new relationships. Global relationships. The internet makes this possible.

Yes, of course it is not as easy as that. Like with most things, the bad comes with the good. And it is very easy to rattle off the negative impacts of the internet and in particular social media. So much so, that I have written another article on it here. The point is however, we need to find a balance just like with everything else in the world. The world is spending an increasing amount of time in front of a screen and less time interacting with others in a physical social environment. So, how do we use this new trend against itself to equalise its progression? One possibility is  using the online environment to initiate and supplement offline activities.


The Ultimate Goal is to use the internet to communicate, educate, and collaborate to empower people to help themselves and those close to them. Poverty is a good example of this. I have visited many countries this year where poverty is a big problem. No matter how many times you give your spare change to a beggar, the problem of hunger and health is still there tomorrow.


Self sustainability is key to development. As it builds and perpetually creates it’s own value as opposed to being reliant on handouts. One foundation have beautifully built a bridge between those ‘who have’ and those ‘who don’t’. This bridge being a video game, and it is called Pandoo Nation. An initiative developed by the Pandoo Foundation.


The Pandoo Foundation have three fundamental pillars: Financial Inclusion; Education; and Health & Sanitation. All the development programs and projects are linked back to the video game. The projects are funded by the children playing the game, and in return they receive a tactile experience of helping others in the developing world through real world connections with updates, pictures and stories that are real and organic.


The games are designed around actual situations and the goal is to simulate possible ways to help certain circumstances. See the video for example:

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